The developer explicitly recommends completing the in-game tutorial before starting a run. Casualties: Unknown rewards caution and patience: a small mistake can turn into permanent death. This guide gives you an order of attention for a first attempt, without assuming a particular map layout or recipe.
Before entering the cave
- Play the tutorial and practice moving, inspecting the interface, and using supplies before a live run.
- Check the main menu's adjustable loot and danger values. Choose a setting that lets you learn the systems.
- Set a small objective for the run: learn one layer, gather one useful resource, and return with a better understanding of hazards.
The first run: observe, stabilize, descend
Slow down around unfamiliar terrain. Explore for supplies left by earlier expeditions, but inspect anything you plan to use: the official description warns that even apparently helpful objects can kill you. Craft tools when they improve your ability to travel safely; keep materials that can help patch injuries.
After damage, stop and assess the injured limb, blood loss, and infection risk. The game simulates a cardiovascular system and mood, so continuing at full speed while hurt may turn a manageable problem into a fatal one. See the medical guide for a simple triage order.
When you die
Permanent death is part of the design. Note the last hazard you saw, the condition you were in, and which supply you wished you had. Change one decision on the next attempt. The demo lets you explore five layers, so there is no need to rush them in a single run.
Official descriptions: Steam demo and Orsoniks on itch.io. Where this page gives a recommended order, it is a general survival strategy, not an official rule or verified item recipe.